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Online fidget spinner

Grab an edge and flick. The spinner keeps going on its own, slowing down the way a real one does on its bearing, and whirs faster the harder you throw it. Rest a finger on it to brake.

Spinner

0 rpm

Keyboard: the left and right arrow keys flick it.

Sound starts on your first tap or key press. Keep your device volume moderate.

How to spin it

The physics, in plain words

Two things slow a spinner down. The bearing has a small, constant drag that doesn't care how fast you're going, and the air pushes back harder the faster it spins. This page models both, so a hard flick loses speed fast at first and then coasts for a long time. Each bearing setting has different amounts of both. From the hardest possible flick (about 1,500 rpm in this simulator) the spin lasts about 163 s on smooth ceramic, 106 s on steel, 36 s on gritty bargain bin.

The motion is calculated from the exact formula rather than nudged frame by frame, so the spinner behaves the same on a slow phone and a fast laptop. Your longest spin is remembered in your browser, so you can try to beat it next time.

Bearings, briefly

A spinner turns on a ball bearing: a ring of small balls rolling between an inner and an outer race. The smoother the balls and the less grease and grit in the way, the less the bearing drags, and the longer a spin lasts. Toy makers tend to advertise ceramic balls as the premium option, while cheap spinners often use steel bearings packed with thick grease, which feel gritty and stop quickly. The three settings here are made-up points on that scale rather than measurements of real parts:

Changing the bearing takes effect immediately, even mid-spin, so you can feel how the same speed decays differently.

Why it looks strange at high speed

Above a few hundred rpm the arms can seem to slow down, stand still or even turn backwards. That is the wagon-wheel effect: your screen redraws a fixed number of times per second, and when the spinner turns almost exactly one arm-gap between redraws, your eye links up the wrong arms. Film cameras do the same thing. A soft blur fades in at high speed to soften it.

A note on focus claims

Spinners were sold as a way to help people concentrate, but the research is thin and points both ways. In one classroom study of 60 preschoolers with ADHD, using spinners went with poorer attention Graziano et al., J Atten Disord 2020 (checked 2026-10-09), while a small study of three children found more time on task Aspiranti & Hulac, Behav Anal Pract 2022 (checked 2026-10-09). This spinner is here because it's fun to flick, nothing more.

Questions people ask

What is a good spin time?

On the default steel bearing, anything over a minute means a strong, clean flick. The record depends on the bearing you pick, so compare like with like.

Why did my flick not do anything?

If your finger stopped before you let go, it counts as a hold, not a flick. Keep moving as you release.

Does it work with a mouse?

Yes. Press on the spinner, drag in a circle and release while still moving. The arrow keys and buttons work too.

Is the sound recorded?

No. The whir is soft noise filtered more brightly and louder as the speed rises, made on your device.

Why does the page not scroll when I touch the spinner?

So your swipe spins it instead of moving the page. Scroll by touching anywhere outside the circle.

Can I play it at school?

It is a single quiet page with no ads, chat or sign-in. Use Mute if you are somewhere quiet.

Which way should I spin it?

Either. Clockwise and anticlockwise flicks behave the same, and a flick against the spin works as a brake.

Does the spin keep going if I switch tabs?

The physics keeps track of time, so when you come back the spinner shows the speed it would really have by then. Browsers pause drawing in hidden tabs, so you won't hear the whir while you're away.